![]() i really love Zombie Defense too who seems to have been done by the same peoples and you should try it if not already done. I really enjoy the game (even if i sux for now) and will try to find something to buy with real cash to encourage game like this one. I am using the guide to make money so i dont raise a lot my boat skill, i go for raising $$$ skills for now so thats maybe why i suck fighting so now, im fleeing, my boat is fast enough and if not fast enough, i destroy their speed (it is easy when you have some advance on them). I have 2 ships who gave me money every week. I must say since i have written the first message, everything go a bit better. Other boat seems to hit way more than i hit for the same size boat.Īlso, capturing ship seems pretty hard, i try to kill the crew but since i hit them like a sissy, it takes way too many shot to kill them all, there is always another boat coming to help them. Anyway, all i have written was to know if there is a way to adjust manually the distance when we shoot. Each different "ball" have a max distance and that when i do it that way, i seem to hit a lot more than from close combat (maybe that way i do less damage because they are far?). So now, i adjust the distance to the distance we see for each different "ball". Knowing what to buy and sell, where to go and how to barter can mean the difference between surviving and thriving in the islands. ![]() With ball, if you shoot too close, it go on the other side of the ship far in the sea. In The Pirate: Caribbean Hunt, your pirate will be traveling between dozens of ports all offering a variety of goods from across the Spanish Main as well as a place to sell off recently acquired booty. BUT, for him, he hit for full when at that distance (0 to 20 foot). example, using anything when you are like 2 to 20 foot from him will never hit him or really few will hit. UNITS.Hello, Something i have seen is you seems to have the good distance using the good weapon. You can manipulate the prices in a port, I mostly buy COTTON, or SUGAR, they usually are the most abundant commodity. The cargo in ports does the same as well, even if you go to a port with the cargo either high or low. The merchant was able to escape from the ship amidst the gunfire, but was injured and witnessed as the pirates looted Neptune. Then after tobacco it goes to cannons, planks, sail cloth, and starts over. Yes you may say that there are other ships faster than my answer, but this is my opinion. The way the warehouse works is the cargo shifts from time to time the cargo goes red and sells for high. 21K views 1 year ago gaming I am here to answer this question. Might be a good ship but if you already have the Dutchman, you may find going further down the mobility vs firepower scale to Constitution or the Gally be more useful. My warehouse capacity is 8000, what's yours? Mine are all maxed out at 24000. I think the Montagne has promis if youre in to first rates, and the Revenge looks like a compromise between Constitution and the Dutchman. Never came across a 151gun junk blueprint either. I ussually sail around the coasts to find wrecks and blueprints. Youll find only pieces of them, so itll take some time. On January 3rd 2016 The Pirate: Caribbean Hunt debuted on Google Play. You can get them from wrecks, which you can find in the open world mode. ![]() The problem with that is the warehouse, which I can't upgrade any further, can't store that much tobacco, so it has to be divided between the warehouse and the ships in port. Two years of The Pirate: Caribbean Hunt free premium ship and the new update. Then sell the cargo from the warehouse to get credit for it. Hoist the Jolly Roger and grab the steering wheel to sail through battles and raids, ransoms and treasures, to become the Crimson. Originally posted by rkiser58:you have to move the cargo from your ships to the warehouse. Hail to the Captain Sail into the heart of the Caribbean in the Age of Piracy - the time of black flags and white skulls, blue waves and golden opportunities.
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